Un-boxing the Stormeagle box was like Christmas, well it was Christmas, but you get the idea. The kit is 2 parts. You get 3 of the 4 Stormraven Sprue and a shed load of resin parts. The instructions take up 3 sides of a4. But these are very basic. None of the digital printouts of CGI model you get with the regular kits. Having worked with resin in the past and knowing from twitter that this kit is a bit of bugger, I expected some major warping. Sadly, I was not disappointed.
As with all FW stuff, first stop after checking the kit all there, was to wash it all in warm soapy water. I used a cheap toothbrush to scrub it as well. This clears the release agent from the resin. Even after this, the surface is not a clean as I would like. It still feels a bit off. So, I washed it again and it still feels strange, but I think it will be OK After letting it dry I set to prepping it. This has taken me 2 days so far, but the results are good. Some bits will need a slight fix with some green stuff, but nothing major. Now on to the assembly!
As any regular follower will know, I am not the most consistent blogger. In fact I doubt that I posted more the 10 blogs last year! This year I am not going to say it is a new year’s resolution or anything, but I will try to add more to the Blog this year.
So were to start? I will slowly update you on the Necron Project that I have been working on since July, which now stands at 1000 Pts and is very Destroyer heavy. But for now I thought I would try to blog out on my latest Space marine Project. The Ultramarines are doing well both in terms of Paint and on the field ofBattle. I am currently leading on the league table at the Rugby Outlands Club. And they have only lost once.
Since the 6th ed was released in August I have become somewhat fixated with flyers. I love the kits and they play well in my style.
I have 2 Stormtalon and I use my Stormraven with grey knights as allies a lot. I wanted to add something more to this fledgling air force to make it a real power. So I asked the Very good lady wife for a shiny new Stormeagle from Christmas. This is largest of the Forge world kits that I have worked on to date, but I am planning on a super heavy for May. I wanted to add this flyer for 2 reasons.
1-it’s a great challenge as a painter. It’s big, detailed and looks great.
2-A full squads of assault termies assaulting from a flyer? What’s not to like. It has death star written all over it!
So that’s the plan. It will take me a while as I need to work on the Necrons and some scenery, but I will post as I work. The First few will be up today and I hope to ready to paint by Sunday! I will try to let you know how it’s going and point out the bits that leave me banging my head or the kit (probably both) against the wall.
So for years I have bemoaned the use of special character is small games of warhammer 40,000. I am reading the ‘fall of damnos’ book at the moment and it maybe softening my views a bit.
The story is that of the 2nd company of the ultramarines (the ones that I am painting) led by Cato sicrius and assisted by tigirius the chief librarian. These 100 marines drop into the centre of a necron tombworld and have to fight from the start to gain a foot hold on the world of Damnos. The imperial citizens of the world look to the marines as saviours, but the marines are more focused on the destruction of the necrons.
This is the second of the ‘spacemarine battle books’ I have read. The other was ‘rynns world’ an ork vs crimson fist book.
Now it’s fair to say that the black librarian books are not the most challenging to read and are not likely to Win the man booker prize, but they are what they are, great books by great authors on a subject that the readers love. the spacemarine battle books are written as the game is played and are fast paced books that flow from skirmish to skirmish. They flesh out the units from the game and the rules, like pinning and cover saves. Each books looks a Famous battle from a particular chapter.
So back to my original point, should we use the unique characters in a small game. I still feel that the answer is no, but this book has some great examples to prove me wrong. In one chapter the captian leads 3 tactical squads into a necron war cell cloaked by a cloak of darkness. It describes what in game turns would be a short game, but is really well paced and is a great piece of writing from nick kyme. This sort of scenario is where a named character in a small game would be great. I this case rather than just a straight game, you could recreate the game. Played as night fight game, with the necrons just using wraiths and a single lord tooled up as the stormbringer.
These unique games can be great fun and are a great use of the characters. I feel this is the point of the spacemarine battle books. To inspire games and to relive the glories of the books. A lot of the younger gamers seem to miss this part of the hobby. It’s not all about the most powerful unit or the best army. It’s not Evan about the winning or the losing it’s about the game. This is wargamming as roleplay or re enactment. I love this style of game and it why I play ultramarines. Well, it one of the many reasons any way. this style of game harks back to the 3rd and 4th editions of the game. I know that the 6th will be more hobby focused. I hope it wrecks the meta game for more of a cinematic feel. The best out come will be a game that can be both, but that’s unlikely. Lots of changes in the rules are about the change of this or the addition of that, we should be asking will it make the game more of wargame and less of Board game focused on what you take. I want to see the game flow, the cinematic moments of a lord vs captian, hordes of orks not covering under a force bubble carried by a mek, I want to the wolves in a feral charge, the angles descending from
Heaven and slamming in to the alien horde, lead not by the lord of death, but by a captian of the lesser orders. Maybe even, a fun grey knight army lead by an unnamed chapter master and with out any henchmen. Or is that asking to much. In the end what I want is for wargamming to be a fun way to spend an afternoon with some friends and then a hearty discussion at the pub. Is that too much too ask?
Anyway it time for me to add the 2nd company and to build on the legend of the heros of Damnos. See you at the wrong end of a bolter!
So I have been playing with a list for my stormtalon, and need to use them in anger to really try them out. So here is my first list. Using them in s very fast army seems to make sense. Let me know what you think.
Ultramrines V6 (Space Marines) 1,500 points
Space Marine Captain (145) Iron Halo; lightning claw; lightning claw; artificer armour;
Command Squad (205) 2× meltagun; Company Banner;
+1 Apothecary; narthecium.
Company Champion; power weapon; combat shield.
Razorback, twin-linked heavy bolter;
10 Tactical Marines (230) plasma gun; missile launcher;
+1 Space Marine Sergeant, bolt pistol; power weapon;
So, the stormtalon is here! For those that have missed it, gamesworkshop have released some new ‘flyers’. The Orks, necron and the spacemarine all got a new kit. The marines and orks got a codex update in the white dwarf. As a marine player I have invested in 2 of the talons.
The talon is a 1 man attack craft designed to escort or be a stand alone unit. It has limited options, with a new missile launcher, the sky hammer. It’s a bit of an auto cannon type weapon. The 60” range is good, but at str 7, ap 4, it’s more for killing monstrous creatures. Not a bad thing, but I have plumbed for the typhoon launcher on both. This gives me the flex ability of either a str 8 tank killer or a str 4 blast. The 2 shots are handy and are better than the single Twin linked Lascannon for me.
The release has prompted an old debate. Should the marines get the stormraven? Now there is no real history for either the talon or the raven. The marines do use fliers and some of the old artwork has assault marines pouring out of a flier.
Now the raven is a very marine type of vehicle. It’s a dedicated assault craft That fits the marines role and while the rules are not fully to my liking, it is a good fit for the army.
Now not all marine chapters would use the Raven, the Templars or imperial fists are not Likely to be making use of them, but the other codex chapters will the raven guard for example would like them for the flexibility.
The ultramarines are a hard one. The classic marines and follow the codex to the letter. Now this does not mean they are not flexible, they do adopt new ideas, once mars has approved of them.
So would ultramarines use it? I think that like the land raider crusader the ultras would eventually get the raven. This was once a black Templar only, now every marine can get it. This template was adopted by mars, approved and rolled out. If the raven has not been approved, then the blood angles or the grey knights would not be allowed to use it. Once approved the design would flow out. More and more will become available for more and more chapters.
Now will gamesworkshop make it available to all? This is a simple business case. To design the model, kit, box, frame and the rest costs money. Once made they need to recoup the costs. The more they sell, the more they recoup. If they are not selling enough from the current lists they will add it to more. If they are selling plenty, then they will not and will add a new vehicle to expand the range. I have already heard rumours are the a new assault rhino is in the way, but that could be smoke and mirrors.
I hope that the marines do get the raven. Why you may ask? Simple it’s a stonking kit to paint. Despite the price hike, (it’s now £50.00!) it’s still a great kit. With the new talon, forgeworlds storm eagle, and the thunderhawk the raven has a place in codex marines. The armies with fliers look great. They add to the game and I love the faster pace of the game. I already have raven for grey knights and a vendetta for my guard. I am planning on the new eagle by the end of the year and I already mulling over a dakka-jet for my speed freaks. ( has any one else picked up the fact that you can max the dakka-jet to 18 twin linked str 6, ap 4 shots at bs 3 in one turn per game while moving 13”!)
So that my views on the flyers. I know that the 2nd wave of flyers soon. The eldar and chaos are getting something. So it will be a great year for the humble flight base. Let’s wait and see what’s going to happen we have a long wait for another codex space marine. 6th ed, codex chaos legion, tau, dark angles and black Templars are first, so it gives us plenty time to mull this over and then good old Gw will do what they want anyway.
Let’s wait and see and I am sure the this debate will roll on.
Some it’s just after my 39th birthday and good Mrs Collett threaded me to some forgeworld love. i got kherens pattern assault cannon for the contemptor and a stunning demios predator executioner.
The predator has the Plasma destroyer and heavy conversion Beamer in the kit and both sponson options. The turret options are easy to magnetise, but the construction of the side posts makes it difficult. This give me limited options, but I have plumed for the heavy bolters, for 2 reasons, cost and that it gives it an anti infantry option to protect itself if needed. I plan to get a standard demios preadator in the future it will have the las cannon options to allow me to mix it up.
The painting for this has thrown up a dilemma. What colour should the turret be? I have 3 choices.
Blue to match the force, look codex and be an easy paint.
White to Give it the vetran look and as a special vehicle make it pop.
Red to give it the classic ultramarine preadator look, like the old paint scheme. This will jar somewhat with other parts of the force, but I think this the better option. I am open to views so please post a comment or tweet me your ideas.
I also have some hobby budget left so I feel the some new stormtalons will be dropping in soon. I know that the net is full of negativity for these angry little birds, but I like the kit, yes Evan the over sized assault cannons, and think they will be fun to paint. While the rules may not be to everyones cup of tea, they will look great and I do love the flyers on the table, they give the game more of an epic feel.
First pics of the new preadator should surface tomorrow for miniature Monday. I will post so ‘in progress’ shots a I go, the undercoat is nearly dry and it’s time to get painting.
My latest secret project is finally done and will be posted tomorrow. It fair to say I have gone pre heresy. I love the mk 3 iron armour, but they are somewhat limited. They only really have the normal marine available. The kit is fully compatible with the current range, but arms, with the distinctive vembrances on the lower arms are part of the charm of the model. The also. Don’t have the mk 3 assault squad yet, so no close combat arms are available. To convert anything in mk3, you need think about the arms. As I wanted a character, it was always going to be a difficult choice as to how to make him stand out. In the end i converted up the arms and used the tops from a plastic arm and then the lower resin arm cut off from the forgeworld kits. Capped off with grey knight hands this seems to work.
A second problem came with the chest plate. On the mk3 the chest is blank. Only the emperors children where allowed to carry his personal icon, the twin headed eagle on their chest plates. It was not until post heresy that guilliman added it to all the marines. On the mk6 armour. This lead me to ponder the use of the chest plate icon.
My early attempts, with a blank chest, were ok. But again,did not scream HQ choice. In the end I chose to add a smaller icon, that suggests the way things will go in the future. The effect is just what I planned and he now looks like a commander. With his brooding head, taken again from a grey knight, his pose, weapons and the paint scheme, he will fill the HQ slot and take his place in the regular force.
Next up will be either a sternguard unit in mk3 or some form of tank, the demios executioner being high on the list, but a land raider crusader also featuring on my list.
The pic of the secret project will go out with tomorrows brilliant miniature Monday. Keep your twitter eyes out for it soon.
I am getting ready for something a bit different. I am loving the pre heresy vibe at forge world. I am planning on getting some pre heresy terminators when the assault troops are released and the mk 3 iron armour is just awesome, I can see some sternguard in the near future. With the release of the new ‘old’ Deimos predator I feel some heavy support coming soon as well, the one area of weakness in my ultramarines force. But until then I am planning a little pre heresy project to have some fun with some bits from model bits.
I have also just read the brilliant ‘no know fear’ by dan abnett. This has made me even more focused on my pre heresy stuff. I want to grow the force, keep it useful to my current army.
Not going to tell you all what yet, but I am hoping for something a bit different. It will still be blue and wearing power armour, but the who and what will have to wait for now.
So, I have been busy working away on the fully magnatized captain. The body is about 80%done and 3 of the 10 arms are well under way. The challenge of painting arms separately is becoming apparent. Getting them to dry following a wash is a pain. Any ideas would be appreciated. The storm shield, using scibor bits is finished, the power weapon and the bolt pistol are nearly done and then on to the claws. I wish games workshop would release a pair of plastic lightning claws, that aren’t brands so heavily as one chapter ( space wolf in this case) trimming it and then re sculpting is a pain.
This got me thinking about what is missing for the plastic range? What would you like to see?
So I have spent another few days on the magnetised ultramarine captain. I have added the storm bolter and a chainsword to the mix now. The options not completed are the 3 combo weapons and the thunder hammer. Not sure about how to do the combi yet but the hammer will be done when I get some terminator parts.
I have also sculpted some parts on the model. The loin cloth was tricky (for me any way as I can’t sculpt!) and the severed neck of the ork nob I will do a second layer on to the neck to give it skin this will be a ragged affair to make the injury look brutal.
Once all the green has dried I will accessorise the waist band. This will end the sculpt and on to the easy bit. Painting! Not sure of the process yet, it will be a challenge to get all the blue to match up on each arm. The mix of shoulder pads will also make life interesting. I need to ensue that they alway match up and look good as pair, with the mix and match design this will need to constantly checked.
I’ll post pics tomorrow once all the assembly is completed with some detailed pics of the green work ( if it’s any good anyway!)
So i started well with good intentions yesterday to crack on with the battle company. However when I threw together a list For 1500 Pts of ultramarines, I soon discovered that my current captain left me with out options. I soon started to plan a new captain. I wanted to make some thing that I can change and be flexible. The answer of course is magnets. After the mother of all bits box raids I now have enough bits to arm a captain with lots of options
Next-The March towards the Battle Company continues!
With all the excitement of the Contemptor, It’s going to be hard to re focus on normal Stuff, but to paint up the Battle Company I need to get on with it.
Next on the List is the 5th Tactical squad. They are assembled and the first 5 have been started (a few weeks ago) the Sgt, armed with a Power weapon is well on the way as is the Flamer armed Squad man. My plan is to get these 5 done by Monday and then onto the 2nd half of the Squad. once this unit is complete, it will be time to add 5 more scouts (close combat armed troops with a Missile launcher) this will bring the 10th Company up to 20.
For May I aim to add 1 more Rhino and a Battleforce boxset. if I do this then I will only need 10 more marines and 3 Rhinos to finish the Battle Company!
Completed total so far.
Capitan (In term Armour)
Command Squad in Razorback
4 tactical Squads, 3 in Rhinos
1 full Assault Squad
1 full Deavastator Squad
2 Dreadnoughts. (OK, so 1 is a Contemptor!)
2 Tactical (1 half done)
1 full Assault Squad
1 full Deavastator Squad
That it then! I have been at this for 2 years on and off and the Ork horde, grey knights and some Space wolves have slowed me down, as has a full Honour Guard, 10 vets, several characters and the odd Land speeder, but I might just get to finish up the Battle company this side of September!*
*please note this is wildly optimistic and not a legally binding promise!
Had a great painting session tonight. The first arm is finished and looks good. I just need match up the second arm, which will be hard. The barrels have a used look, which will be difficult to replicate. Should get the finished pics up tomorrow.
Is the Contemptor hard to put together? Just got two of them and none of them came with instructions. Seems easy enough just wondering if there is any little things I should know.
It’s quite easy to assemble and very easy to pose. I found the shoulders to be a pain to remove from the sprue. The resin is very thin at the join, so take care. i damaged both, but used green stuff to fix them. The arms are really easy to magnatize using 4mm magnets.