So, I have been busy working away on the fully magnatized captain. The body is about 80%done and 3 of the 10 arms are well under way. The challenge of painting arms separately is becoming apparent. Getting them to dry following a wash is a pain. Any ideas would be appreciated. The storm shield, using scibor bits is finished, the power weapon and the bolt pistol are nearly done and then on to the claws. I wish games workshop would release a pair of plastic lightning claws, that aren’t brands so heavily as one chapter ( space wolf in this case) trimming it and then re sculpting is a pain.
This got me thinking about what is missing for the plastic range? What would you like to see?
So I have spent another few days on the magnetised ultramarine captain. I have added the storm bolter and a chainsword to the mix now. The options not completed are the 3 combo weapons and the thunder hammer. Not sure about how to do the combi yet but the hammer will be done when I get some terminator parts.
I have also sculpted some parts on the model. The loin cloth was tricky (for me any way as I can’t sculpt!) and the severed neck of the ork nob I will do a second layer on to the neck to give it skin this will be a ragged affair to make the injury look brutal.
Once all the green has dried I will accessorise the waist band. This will end the sculpt and on to the easy bit. Painting! Not sure of the process yet, it will be a challenge to get all the blue to match up on each arm. The mix of shoulder pads will also make life interesting. I need to ensue that they alway match up and look good as pair, with the mix and match design this will need to constantly checked.
I’ll post pics tomorrow once all the assembly is completed with some detailed pics of the green work ( if it’s any good anyway!)
So i started well with good intentions yesterday to crack on with the battle company. However when I threw together a list For 1500 Pts of ultramarines, I soon discovered that my current captain left me with out options. I soon started to plan a new captain. I wanted to make some thing that I can change and be flexible. The answer of course is magnets. After the mother of all bits box raids I now have enough bits to arm a captain with lots of options
Next-The March towards the Battle Company continues!
With all the excitement of the Contemptor, It’s going to be hard to re focus on normal Stuff, but to paint up the Battle Company I need to get on with it.
Next on the List is the 5th Tactical squad. They are assembled and the first 5 have been started (a few weeks ago) the Sgt, armed with a Power weapon is well on the way as is the Flamer armed Squad man. My plan is to get these 5 done by Monday and then onto the 2nd half of the Squad. once this unit is complete, it will be time to add 5 more scouts (close combat armed troops with a Missile launcher) this will bring the 10th Company up to 20.
For May I aim to add 1 more Rhino and a Battleforce boxset. if I do this then I will only need 10 more marines and 3 Rhinos to finish the Battle Company!
Completed total so far.
Capitan (In term Armour)
Command Squad in Razorback
4 tactical Squads, 3 in Rhinos
1 full Assault Squad
1 full Deavastator Squad
2 Dreadnoughts. (OK, so 1 is a Contemptor!)
2 Tactical (1 half done)
1 full Assault Squad
1 full Deavastator Squad
That it then! I have been at this for 2 years on and off and the Ork horde, grey knights and some Space wolves have slowed me down, as has a full Honour Guard, 10 vets, several characters and the odd Land speeder, but I might just get to finish up the Battle company this side of September!*
*please note this is wildly optimistic and not a legally binding promise!
Had a great painting session tonight. The first arm is finished and looks good. I just need match up the second arm, which will be hard. The barrels have a used look, which will be difficult to replicate. Should get the finished pics up tomorrow.
Is the Contemptor hard to put together? Just got two of them and none of them came with instructions. Seems easy enough just wondering if there is any little things I should know.
It’s quite easy to assemble and very easy to pose. I found the shoulders to be a pain to remove from the sprue. The resin is very thin at the join, so take care. i damaged both, but used green stuff to fix them. The arms are really easy to magnatize using 4mm magnets.
So, I am well in to the Build for the Contemptor and its time to mag the arms up. I am not a big user of magnets and there are loads of blogs about them, so I am not going to go into all the details about this subject, but I would like to talk about where to get magnets and the various things to consider.
I used Neodymium or rare earth Magnets.
In chemical terms, Neodymium is one of the Lanthanide series of rare earth metals and appears as element number 60 on the Periodic Table. Neodymium magnets themselves are actually made of a combination of Neodymium, Iron and Boron and hence they are sometimes referred to as Neodym, Neod, Neo, NIB or NdFeB.
Magnets made from Neodymium are very strong and versatile and are supplied to work at normal room temperatures. Magnets are available to work at higher temperatures but these are more expensive.
Neodymium magnets are usually coated in nickel, tin, zinc, phosphate, gold, silver, PTFE (known under the trade name Teﬂ on) or epoxy resin to prevent the iron core of the magnet rusting. Uncoated Neodymium magnets are also available.
At Guy’s Magnets we stock disks, rods, cubes, spheres, rings and blocks from grades 30-52. Neodymium magnets have a relatively low maximum operating temperature of 80C. The majority of our magnets have this temperature band, however, we do stock some H (120C), SH (150C) and UH(180C) grades.
Neodymium magnets are often used for special eﬀects in ﬁlms such as Harry Potter, Tomb Raider and Thunderbirds. In Harry Potter and Thunderbirds they were used to make things appear to levitate, while in Tomb Raider they were used to hold ‘bombs’ underneath a table! They are also used to levitate Maglev trains, which are both faster and quieter than wheeled carriages, and are capable of reaching speeds of 581 km/h (361 mph).
Neodymium magnets have also been used in water conditioners, fuel eﬃciency devices, magical tricks, sensors, speakers, separators, holding devices, actuators, magnetic bearings and motors. They are also found in slot car games like Scalextric and for holding dummies to the reborn berenger dolls. Some of our product range is even found in a well known manufacturer’s domestic boiler! “
The magnets come in various diameters, thickness and shapes. For this project I am using 8 4mm x1.5mm. 2 tucked into each shoulder and 2 each into the weapons arms. Now my plan is to get more arms as I go and the magnetizing of the arms allow me to swap load outs.
The hardest thing for using magnets is getting the poles confessed. I find a dab of paint helps to simplify this.
I bought 50 from ebay for a few pound, the Supplier was Guys magnets. They are a great seller, who included loads information about the safe use and storage of magnets. I will be using them again and I am very happy with the service.
I posted earlier that I am working on my Contemptor and I mentioned that I am doing it as a ‘Rifleman’ now for the younger gamer, this reference may float past you. The Rifleman was Battlemech from the game Battletech. It was basically twin armed with linked weapons. Details on the ‘mech can be found here.
The current Codex: Space Marines, introduced the concept of adding twin Autocannons on both arms. This gives you 4 S7 ap 4 Twin linked shots. It’s great for killing Light transports, flyers, light walker and Monstrous creatures. While other options have better armour pen, or number of shots, this mix is great balance. My Maging up the arms, I can play with the load out. The Rifleman layout is becoming popular at the Mo, and I am great at jumping on the Band wagons.
Ok, so I have had a busy in the hobby for awhile. After a brief flirtation with the Space Wolves I am back on the Ultramarines. I am sure I will get a wolf army at some point, they are great to paint. So I am to back painting blue. I am into Tactical Squad 5, with the Sgt, Special Weapon and 3 Marines well on the way. This squad will be added to theBattlecompany to make up to 75 Marines (and coincidentally 75% done!)
For May I am planning on getting the next Rhino and aBattleforce. This will add to the BC and put me in reaching distance of my Goal!
At the Weekend I attended Forgeworld Live in Warhammer World. It was a great event and I had a blast. I had a small budget (£50.00) to get my self something and I wanted to increase my heavy capabilities for the ultras. This could have been the Mk2 Pread or a Land raider variant, but I had long ago wanted to make the Rifleman Dread. I tortured my self over which dread to get with either the Ven Mk V or the Ultramarine Ven dread both making the final List.
Over Lunch at Bugmans I discussed my dilemma with my friends and Mark Bedford, one of the sculptors and Friend of mine joined us. He waded into the debate and made a great suggestion. I love the Contemptor, but it’s hard to use in regular games. Mark suggested that I do the Contemptor and mag up the arms. Just using it as a Ven dread in normal games and then a full Contemptor in games where we allow it. I like this plane plumed for 2 twin Autos for the Arms.
Now I really want to go town on this project. So I have started at the base, themed on an Ork trench. The idea is a striding colossus breaching a defended position. A hidden mine has just been avoided and so major heavy death is on route.
I am now ready to start building my Dread. The legs are multi part and can be posed as wanted. I am working on that tonight. Photos to follow.